Patch 0.2.0f Adds Ascendancy Respecs and Huge QoL Fixes image

Patch 0.2.0f Adds Ascendancy Respecs and Huge QoL Fixes

Patch 0.2.0f brings Ascendancy respecs, stash tab upgrades, faster charms, and over 40 bug fixes to Path of Exile 2.

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Neviriah

Updated: Apr 16, 2025, 08:32 AMPosted: Apr 16, 2025, 08:32 AM

Grinding Gear Games just revealed another large update for Patch of Exile 2, Patch 0.2.0f.

This patch is packed with long-requested quality-of-life changes, including the ability to respec Ascendancy classes, big improvements to charms, totems, and stash tabs, and dozens of bug fixes.

As always, we have compiled a full breakdown of what is coming in the patch (planned for today) in an easy-to-view list, covering the most important points.

Ascendancy Respecs Are Finally Here

You can now respec your Ascendancy class by redoing a Trial, as long as you have zero Ascendancy points allocated. Talk to Balbala or the Trialmaster to refund your points first.

  • 7-chamber Trials: Level 60 → 55
  • 10-chamber Trials: Level 75 → 65

Charm System Overhaul

Charms are getting a huge overhaul:

  • New Belts (Level 30+) now come with 1–3 implicit Charm Slots
  • Old Charm Slot mods will no longer drop
  • Prefixes that restore Life, Mana, or Guard when using Charms have been massively buffed
  • Charms now recharge faster (half the charges and half the cost)
  • Stone Charm duration increased from 2.5s to 3s

Stash Tab Affinity Upgrades

New stash affinities have been added for:

  • Socketables
  • Fragments (including Tablets and Trial Keys)
  • Breach, Expedition, and Ritual

Atlas Bookmarks

You can now bookmark Atlas locations with icons and labels:

  • Up to 16 custom bookmarks
  • Bookmarks appear around your screen and can be clicked to quickly navigate
  • Also viewable in a list under the map legend

Endgame Map and Boss Improvements

  • Unlimited respawns on Pinnacle Bosses at Difficulty 0
  • Tower/Hideout Maps now guarantee a same-tier map drop from the final rare (if Waystone chance is high enough)
  • Added UI tracking for rares and uniques in special maps

Crafting and Rune Drop Changes

  • Lesser and Medium Runes removed from the drop pool at higher levels
  • Greater Runes will drop more past level 52
  • Sceptres can now have sockets and new minion-focused Talisman mods

Totem Buffs

  • All totems now gain Elemental + Chaos Resistance scaling with gem level
  • Ironwood Support now gives supported totems +10% max Elemental Resist

Stun System Rebalance

  • Reduced Light Stuns from monsters, especially from ranged/projectile sources
  • New passive cluster for ES-based stun mitigation near Chaos Inoculation
  • More stun mitigation coming in future passive updates

Player Skill and UI Improvements

  • Shockwave Totem base attack time halved; damage rebalanced
  • Shard Scavenger now refreshes grenade cooldowns and prevents bolt use for 2s
  • Frozen Locus can now interrupt actions like dodge
  • Multiple support interactions updated (Raise Shield, Storm Lance, Glacial Lance, etc.)
  • New Equipped Gems section added to the gemcutting UI
  • Vendors now show rarity borders on items

Monster Balance Pass

  • Reduced minion-targeting and AoE spam from several monsters
  • Adjusted pack compositions in Sanctum, Aggorat, Utzaal
  • Damage tuning and AI fixes across dozens of enemy types
  • Endgame monsters no longer over-pursue if you retreat mid-attack

Bug Fixes (Over 40 Total)

  • Fixed scaling issues with Iron Reflexes, Raise Shield, Shard Scavenger, and more
  • Fixed bugs with Spectre gem levels, rune displays, projectile chains, map objectives
  • Visual bugs, skill tooltip issues, and multiple crashes resolved
  • Also: you can no longer accidentally hurt the Spirit of the Bear 🐻

As previously mentioned, Patch 0.2.0f is expected to roll out later today (on all platforms). You can read the full official patch notes preview here.

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