Build Introduction
This guide has been fully updated for the Return of the Ancients league (Patch 0.5).
The Ice Nova Snap Sorceress (or Witch) excels at leveling with destructive cold spells.
Ice Nova consumes Cold Infusions to deal devastating damage. Enemies can be instantly frozen by the extra Freeze buildup of Ice Nova, and then
Snap (previously
Cold Snap) explodes them to finish them off and generate Cold Infusions.
Frost Darts are included to deal single-target damage against bosses and elites. This leveling build is the top recommendation for a new Sorceress character, viable in solo self-found mode and extremely effective as a league starter.
This guide can be used to level a new character for any endgame builds involving ascendancies for Sorceress (Stormweaver, Chronomancer, and Disciple of Varashta) or Witch (Blood Mage, Infernalist, and Lich). Notes are included for both the Sorceress and Witch, with the only differences being the ascendancy nodes and a few passive nodes early in the tree. Due to the Witch having Physical Damage nodes instead of Elemental Damage, the Bonestorm Witch Leveling Build is more ideal for the class.
After finishing the campaign, switch to the Chronomancer Ice Nova Comet or Bloodmage Ice Nova Comet endgame guides.
Strengths and Weaknesses
- Massive explosions with Ice Nova, especially with the Chronomancer’s Sands of Time buff.
- High single-target damage with Frost Darts to quickly kill bosses.
- Frost Bomb, Snap, and Siphon Elements provide multiple sources of Cold Infusions to empower Ice Nova and Frost Darts.
- Instantly Freezes enemies for a safe playstyle.
- Damage output is highly dependent on obtaining/crafting a decent Staff.
- 2-button combo playstyle to generate Infusions.
- Snap is not obtained until the end of Act 1.
Video Guide
Ascendancy
Select your first Ascendancy after completing the Trial of the Sekhemas in Act 2. The trial is not difficult, so complete it around Level 38.
During the early access of Path of Exile 2, a Sorceress has the option to ascend to a Chronomancer or Stormweaver. The Chronomancer is highly recommended for the easiest leveling experience in the campaign. If you intend on playing another Ascendancy in the endgame, it can be changed later by repeating a Trial of the Sekhemas or Ultimatum. This build can also be used to level a Witch, as the setup is almost identical except for some early nodes in the passive tree and Ascendancy nodes.
Chronomancer Sorceress
The Chronomancer is the top recommendation to level with an Area of Effect Skill, such as
Ice Nova. After completing the first Trial of the Sekhemas, allocate Quicksand Hourglass to grant the Sands of Time buff for increased Area of Effect and Skill Speed. Obtain Inevitability after the second trial, unlocking
Inevitable Agony to cast against bosses for additional damage output.
Stormweaver Sorceress
The Stormweaver is another viable choice to level a Sorceress due to its boosts to damage and mana regeneration within its Ascendancy nodes. The Arcane Surge nodes are beneficial to any build, making the Stormweaver a flexible choice for the endgame. Allocate Ascendancy points to obtain Constant Gale and then Force of Will.
Blood Mage Witch
The Blood Mage is a popular choice to level a Witch due to its Ascendancy nodes for leech and damage increases. Allocate Sanguimancy and Vitality Siphon to sustain Life costs, and then Sunder the Flesh for 15% Base Critical Hit Chance for Spells.
General Leveling Advice
Path of Exile II’s campaign is not meant to be taken lightly, and decent gear is necessary to progress smoothly. A Spellcaster’s damage output is highly dependent on having a well-rolled Staff or Wand and Focus setup. Refer to the Gearing Progression section for the ideal stats.
Use the following methods to obtain items outside of monster drops, focusing on Staves to upgrade damage output:
- Check the vendors every time you visit a town after leveling, as their inventory refreshes. The gear you can get from vendors scales with your level, making it a great way to search for upgrades.
- Gamble Staves from the vendor in town for a chance of receiving an upgrade or a base item to craft. Do not forget to pick up loot to sell for gold to gamble.
- Crafting currency can be used to make a decent Staff or other gear. Apply Transmutation and Augmentation orbs to base items. If a Magic item has ideal stats, upgrade it to a rare with a Regal Orb. Alchemy and Chaos Orbs can be used to create a Rare item with random results. Add additional affixes to Rare items with Exalted Orbs.
- Keep in mind that Exalted Orbs are also valuable currency for trading, and can often be traded for better items with more efficiency than crafting. Use the Trade Site to search for upgrades.
Kill enemies in groups to gain experience efficiently. Skipping too many enemies can cause you to be under-leveled, putting you at a disadvantage later on.
Leveling Passive Tree
The Passive Tree below for the Ice Nova Snap Sorceress can be followed through to the end of the campaign. Beyond that point, use an endgame guide to level further. Follow along as you level by using the left and right arrows in the tool to track the allocation order.
Most attribute nodes must be allocated to Intelligence to meet gear and gem requirements. Equip Energy Shield items and avoid equipment with high Strength and Dexterity requirements while leveling. A minor amount of Strength or Dexterity may need to be allocated to socket Support Gems.
If you are playing Witch, a few of the starting Passive Nodes are different than the Sorcerer Passive Tree shown below. Elemental Force becomes Power of the Dead instead, and you need to skip any nodes around it that no longer provide Elemental Damage. The rest of the setup is the same for both Witch and Sorceress characters.
Check the Ascendancy section of this guide for their node allocation.
Skill Gems
The Ice Nova Snap Sorceress/Witch obtains the following Skill Gem setups for each Act, selected in the tool through the dropdown menu. Refer to the Act Note sections below the Skill Gem tool for more details.
Act 1 Notes
Equip
Spark from the chest in the starting zone as your main Skill for now. Craft
Frost Bomb with the first Level 1 Uncut Skill Gem received in town. Frost Bomb applies Elemental Exposure to increase the damage of other Skills and generates Cold Infusions to boost the damage of Spark and
Ice Nova.
Craft
Ice Nova with the next Uncut Skill Gem, found in the campfire site in Clearfell. Cast Ice Nova to clear groups of enemies.
Spark can still be used for single-target damage output against bosses, especially if projectiles can be bounced off walls to hit multiple times.
Zenith I requires you to consume your Mana Flask often to maximize damage against bosses. Obtain increased Mana Regeneration Rate on gear (Staff, Rings, and Amulet) to help keep Mana above 90%. If you do not want to bother with the Mana management, replace Zenith with
Rapid Casting I.
Optional speed boost: Equip a Changeling Talisman (check vendor or weapon racks) in Weapon Set 2 and select Werewolf form for a faster Dodge Roll. Hold Werewolf’s Dodge Roll to Sprint for a second before repeating to move quickly. To further improve this setup, craft
Pounce with an extra Level 3 Uncut Skill Gem (do not level up).
Craft
Frost Darts with your first Level 3 Uncut Skill Gem, replacing
Spark against bosses. Swap Support Gems between Frost Darts and
Ice Nova when needed if you do not yet have all their slots filled.
Craft
Snap from the Level 5 Uncut Skill Gem rewarded for killing the Executioner (complete the quest in town). Cast Snap after enemies are Frozen by
Ice Nova to explode them and generate Cold Infusions.
Mana Remnants can be activated once you obtain 30 total Spirit from defeating The King in the Mists (Freythorn, Act 1).
Act 2 Notes
Level 2 Uncut Support Gems start to drop from monsters in Act 2. Prioritize crafting
Overabundance I and
Spell Echo to support
Frost Bomb to generate two Cold Infusions at a time. Overabundance does not work on its own because Frost Bomb has a cooldown.
Afterward, combine craft
Considered Casting for
Frost Darts,
Ice Nova, and then
Snap.
Unleash is replaced on
Ice Nova to optimize the damage output of each consumed Cold Infusion, since the reoccurring casts deal 50% less damage.
Spell Echo is also not used because the repeat often wastes Cold Infusions.
Lesser Jeweller’s Orb starts dropping from Level 25 monsters to unlock the third socket on
Frost Darts and then
Ice Nova.
Craft
Elemental Weakness (Level 7 Uncut Skill Gem) to cast on bosses for a damage boost.
Optional damage boost: Search monster drops and vendors for a Chiming Staff (Level 25 minimum) to equip in Weapon Set 2, which unlocks
Sigil of Power. The affixes on the Chiming Staff do not matter, as it is only briefly swapped to cast Sigil of Power. Ensure that all your other skills are set to only be used with Weapon Set 1, so you automatically swap back. Only one optional setup, between the Chiming Staff (damage) or Werewolf form (speed), can be used at a time.
Follow the main questline to gain access to the Trial of the Sekhemas. Complete the trial to ascend the class of your character, and allocate ascendancy nodes.
Life Remnants is only utilized by the Blood Mage.
Act 3 Notes
Level 3 Uncut Support Gems start to drop from monsters in Act 3. Prioritize crafting Support Gems for any unlocked third sockets, such as
Cooldown Recovery for
Frost Bomb, and then upgrade equipped Support Gems to
Zenith II.
Astral Projection can replace
Freeze on
Ice Nova to enable a safer, ranged playstyle.
Replace
Mana Remnants with
Blasphemy and move
Elemental Weakness into its socket once you obtain 60 Spirit from defeating The King in the Mists (Freythorn, Act 1) and Ignagduk (The Azak Bog, Act 3).
Follow the main questline to gain access to Ultimatum in the Temple of Chaos. Complete an Ultimatum to earn 2 additional Ascendancy points.
Inevitable Agony is only utilized by the Chronomancer.
Act 4 Notes
Level 4 Uncut Support Gems start to drop in Act 4. Prioritize crafting Support Gems for any unlocked fourth sockets, and then upgrade equipped Support Gems to
Cooldown Recovery II,
Efficiency II, and
Remnant Potency III.
Greater Jeweller’s Orbs can drop at an extremely low chance, so do not depend on them. Prioritize using them on
Frost Darts and then
Ice Nova.
Add
Siphon Elements with
Clarity I as your second persistent buff once you obtain 100 total Spirit from boss rewards during the campaign. Defeat Lythara in the Interlude Act to earn the final Spirit reward.
Rotation
The
Ice Nova and
Snap combo deals enough damage to kill most groups of enemies. Utilize the full Skill Rotation to optimize damage output against bosses:
Frost Bomb can be spammed before the boss spawns to create a stack of Cold Infusions on the ground. If supported by
Overabundance and
Spell Echo, Frost Bomb spawns 2 Cold Infusions at a time.- (Optional) Precast
Sigil of Power for a damage buff. - Cast
Elemental Weakness, if it is not yet socketed into
Blasphemy. - Continue casting
Frost Bomb when its cooldown is refreshed to apply Elemental Exposure and generate more Cold Infusions. - Spam
Frost Darts to deal damage. The enemy needs to be Chilled by
Frost Bomb or
Ice Nova for Frost Darts to cause additional explosions.
Gearing Progression
Equip item upgrades to enhance damage and survivability during the campaign. A Staff provides a significant boost to damage output while leveling. Equipment with Energy Shield base types is ideal to increase survivability while leveling.
Offensive Gear
The most important item equipped is your Staff. A Wand and Focus combination can also be acceptable, but obtaining 2 optimal items is more difficult while leveling. A Gelid Staff has the most potential, as it can roll Cold Spell Skill Levels and Cold Spell Damage. Starting at Item Level 36, Gelid Staves can roll +(3-4) to Level of All Cold Spell Skills, so save most of your currency to gamble/craft until you reach this point.
Prioritize the following stats on your weapons, in order of importance:
- Cold/All Spell Skill Levels
- Extra Cold/Lightning/Fire Damage
- Increased Cold/All Spell Damage
- Critical Strike Chance and Critical Spell Damage Bonus
- Cast Speed
Defensive Gear
Prioritize the following stats on armor and jewelry to increase survivability, in order of importance:
- Maximum Life
- Resistances
- Energy Shield
- Mana Regeneration Rate
Runes
Insert Runes into gear for additional stats while leveling. Insert Storm Runes (can apply Shock) or Glacial Runes into your weapon to gain Extra Damage. For other gear, prioritize any needed attributes or resistances you are lacking the most.
Campaign Buffs
Quest rewards during the campaign offer a selection of buffs to your character. Some of these choices are permanent. If you have chosen an endgame build to work towards, check the endgame guide for the most optimal permanent buffs.
Choose the following buffs for the leveling build:
- Valley of the Titans Altar: 30% increased Charm Charges gained
- Venom Draught: 25% increased Mana Regeneration Rate (Sorceress) or 25% increased Stun Threshold (Witch)
- Trial of Ngkanu: Resistances
- Shark Fin: 30% increased Global Armour, Evasion, and Energy Shield
- Goddess of Justice: 20% increased Life Recovery from Flasks
- Seven Pillars: 12% increased Cooldown Recovery Rate
For more details, check the guide on Campaign Difficulties and Permanent Stat Bonuses.
Flasks and Charms
Throughout leveling, you will frequently find various charms and flasks. Make sure to swap them out for upgrades.
Prioritize the following Flasks and Charms:
- Health and Mana Flasks
- Prefix: Increased Amount Recovered
- Suffix: Increased Charges
- Charms
- Thawing Charm: Increased Duration
- Stone Charm: Increased Duration
- Silver Charm: Increased Duration
Progressing into the Endgame
To continue your progression into endgame maps, follow the Chronomancer Ice Nova Comet or Bloodmage Ice Nova Comet endgame guides.
Changelog
- May 30th, 2026:
- Skill Tree and Skill Gem tools updated for Patch 0.5.
- New Video added.
- May 27th, 2026: Guide updated for the Return of the Ancients league (Patch 0.5).
- December 9th, 2025: Guide updated for the Last of the Druids league (Patch 0.4).
- August 27th, 2025: Guide created for the Third Edict league (Patch 0.3).
Druid
Huntress
Mercenary
Monk
Ranger
Sorceress
Warrior
Witch
