Settlers of Kalguur League Mechanic Guide Crafting & Services

PatrickHatTrick

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Crafting & Services

Kingsmarch is home to a number of powerful crafting methods and services. This includes the long-requested Currency Exchange - allowing players the ability to instantly and asynchronously trade stackable items with each other!

These crafting methods and services serve as powerful rewards for engaging with Kingsmarch, beyond just raw currency and items. Don’t sleep on these services, or you’ll be leaving heaps of currency and character power on the table!

This is a Pre-Launch Guide, as the Settlers of Kalguur Challenge League is not yet live. This guide is based on publicly available information about Settlers of Kalguur through reveals, teasers, Q&A, developer comments, etc, and will continue to be updated up through - and after - league launch. As such, information in this guide may be inaccurate, or simply changed by GGG prior to launch.

Recombination

Recombination UI

Recombination is a powerful returning form of item crafting - allowing you to combine two items.

As opposed to using a consumable currency item like in Sentinel league, you now Recombine items at a crafting bench located within Kingsmarch. Simply put two items in the bench - the resulting item will have one of the two item bases, and a combination of affixes from across the two items.

Recombination has been described as “nerfed” from its original form, but it’s currently unclear how much has been changed. The only thing we know so far is that the powerful affixes that could rarely be added to items through Recombination have been removed.

Recombination costs Gold and Thaumaturgic Dust, acquired via disenchanting items. The amount of each scales with the item levels of the combined items.

Gold Respec

Respec with Gold UI

Faustus offers the ability to respec your character’s passive skill points by spending Gold, instead of respec points. The cost to respec a skill point scales with your character level - allowing you to respec for cheap at low levels.

Black Market

Black Market UI

The Black Market allows you to purchase random equipment items of a specific item type for Gold, allowing you to convert your excess Gold into targeted rare items.

These items are better rolled than the usual rare items that drop on the ground - they use the “Increased Modifier Tier Rating” effect from Necropolis league to generate items that are much better on average than items you’d find dropping off monsters.

If you can farm enough Gold to make use of it, this can be a powerful way to acquire strong base items for further crafting or Recombination.

Currency Exchange

Currency Exchange UI

The Currency Exchange allows players to asynchronously and instantaneously buy and sell currency and stackable items with each other. No longer will you have to whisper a hundred players before someone responds, or deal with the annoyance of price fixers!

You simply select what currency you have, what you want for it, and what the ratio you’re looking for is. If it’s available at that exchange rate, you can instantly make that exchange - otherwise, you create a sell order, and have to wait for another player to exchange those items at that rate.

Once you’ve listed a sell order, the Currency Exchange will work to fill it - whether you’re there, grinding out maps, or even offline!

Each buy or sell order you place costs a small amount of Gold - this is to prevent price fixers and flippers from just sitting in their hideout, ruining the economy. You have to actually play PoE and earn Gold to use the Exchange!

The Currency Exchange encompasses far more than just currency orbs. Every stackable item in the game is available for exchange: scarabs, map fragments, oils, and so, so much more.

Items can be listed directly from your stash - no need to move them to your inventory first. Items you buy, however, need to be moved to your inventory, and then deposited into your stash afterwards.

Runesmithing

Runesmithing Screenshot

Runesmithing is a new form of item enchantment that can be applied to non-unique weapons, in exchange for Runes.

Each crafting recipe applies an enchantment to a specific type of weapon - ie, only 1-handed axes. The effects themselves are mostly variants of modifiers that have previously only existed on Unique items - allowing you to get these effects on rare weapons and weapon types they previously weren’t available for.

As Runesmithing enchantments cannot exist on unique items, effects that cause an item to upgrade to unique (such as Orb of Chance) will not work on them.

New crafting recipes are unlocked as you upgrade the associated building.

Runes

Runesmithing costs Runes - a new type of stackable currency item acquired by Shipping to Kalguur, and as drops off Bandit bosses.

Weapon Enchantments

*These enchantments are based off of datamined information, and may be inaccurate**

Adds (8-10) to (15-18) Fire Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

Adds (12-17) to (25-29) Fire Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

Adds (17-24) to (35-41) Fire Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

Adds (14-20) to (29-33) Fire Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

Adds (23-31) to (47-54) Fire Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

Adds (32-44) to (65-76) Fire Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

Adds (7-9) to (14-16) Cold Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

Adds (11-15) to (23-26) Cold Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

Adds (16-21) to (31-37) Cold Damage

Weapon Type: Unknown (1-handed) Cost: Unknown

Adds (12-17) to (26-30) Cold Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

Adds (21-28) to (42-48) Cold Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

Adds (29-40) to (58-68) Cold Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

Adds (??) to (25-29) Lightning Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

Adds (??) to (41-48) Lightning Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

Adds (??) to (57-67) Lightning Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

Adds (??) to (46-53) Lightning Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

Adds (4-5) to (76-88) Lightning Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

Adds (5-8) to (106-123) Lightning Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

Adds (7-9) to (14-16) Chaos Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

Adds (11-15) to (23-26) Chaos Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

Adds (16-21) to (31-37) Chaos Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

Adds (12-17) to (26-30) Chaos Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

Adds (21-28) to (42-48) Chaos Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

Adds (29-40) to (58-68) Chaos Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

Unknown Datamine:

“weapon_physical_damage_%_to_add_as_each_element30 to 50, weapon_physical_damage_%_to_add_as_random_element”

Unknown Datamine:

“local_grants_aura_minimum_added_lightning_damage_per_blue_socket1 local_grants_aura_maximum_added_lightning_damage_per_blue_socket8 to 12”

Unknown Datamine:

“Local Elemental Damage +%50 to 100 local_weapon_no_physical_damage1”

Unknown Datamine:

“Additional Projectiles2 random_projectile_direction1”

(11-15)% Increased Physical Damage (local)

Weapon Type: Unknown
Cost: Unknown

(16-20)% Increased Physical Damage (local)

Weapon Type: Unknown
Cost: Unknown

(21-25)% Increased Physical Damage (local)

Weapon Type: Unknown
Cost: Unknown

Unknown Datamine:

“Blocking while Dual Wielding6 to 8”

10% Increased Spell Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

20% Increased Spell Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

30% Increased Spell Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

15% Increased Spell Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

30% Increased Spell Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

45% Increased Spell Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

(3-6)% Increased Attack Speed (local)

Weapon Type: Unknown
Cost: Unknown

Fires an Additional Projectile

Weapon Type: Unknown
Cost: Unknown

(6-10)% Increased Cast Speed

Weapon Type: Unknown
Cost: Unknown

(13-18)% Increased Cast Speed

Weapon Type: Unknown (2-handed)
Cost: Unknown

Unknown Datamine:

“base_chance_to_freeze_%10 to 15”

Unknown Datamine:

“base_chance_to_freeze_%10 to 15”

10% Increased Minion Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

20% Increased Minion Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

30% Increased Minion Damage

Weapon Type: Unknown (1-handed)
Cost: Unknown

15% Increased Minion Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

30% Increased Minion Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

45% Increased Minion Damage

Weapon Type: Unknown (2-handed)
Cost: Unknown

+2 to level of Socketed Melee Gems

Weapon Type: Unknown
Cost: Unknown

(20-25)% Increased Critical Strike Chance for Spells

Weapon Type: Unknown (1-handed)
Cost: Unknown

(30-35)% Increased Critical Strike Chance for Spells

Weapon Type: Unknown (2-handed)
Cost: Unknown

Unknown Datamine:

“Local Critical Strike Chance +%5 to 7”

Culling Strike

Weapon Type: Unknown
Cost: Unknown

(10-15)% Chance to Ignite

Weapon Type: Unknown (1-handed)
Cost: Unknown

(20-25)% Chance to Ignite

Weapon Type: Unknown (2-handed)
Cost: Unknown

(10-15)% Chance to Shock

Weapon Type: Unknown (1-handed)
Cost: Unknown

(20-25)% Chance to Shock

Weapon Type: Unknown (2-handed)
Cost: Unknown

You can apply an additional Curse

Weapon Type: Unknown
Cost: Unknown

Iron Grip

Weapon Type: Unknown
Cost: Unknown

Point Blank

Weapon Type: Unknown
Cost: Unknown

Iron Will

Weapon Type: Unknown
Cost: Unknown

Battlemage

Weapon Type: Unknown
Cost: Unknown

Shepherd of Souls

Weapon Type: Unknown
Cost: Unknown

Curse Enemies with Temporal Chains on Hit

Weapon Type: Unknown
Cost: Unknown

(21-25)% reduced Enemy Stun Threshold

Weapon Type: Unknown
Cost: Unknown

Curse Enemies with Enfeeble on Hit

Weapon Type: Unknown
Cost: Unknown

Unknown Datamine:

“local_life_leech_is_instant1”

Unknown Datamine:

“melee_splash1”

(5-10)% chance to gain a Frenzy Charge on Kill

Weapon Type: Unknown
Cost: Unknown

(5-10)% chance to gain a Power Charge on Kill

Weapon Type: Unknown
Cost: Unknown

(5-10)% chance to gain an Endurance Charge on Kill

Weapon Type: Unknown
Cost: Unknown

(20-25)% of Cold Damage Converted to Chaos Damage

Weapon Type: Unknown
Cost: Unknown

Unknown Datamine:

“local_weapon_range_+20”

Unknown Datamine:

“shock_X_nearby_enemies_for_2_s_on_killing_shocked_enemy1”

Unknown Datamine:

“ignite_X_nearby_enemies_for_4_s_on_killing_ignited_enemy1”

Gain (7-10)% of Elemental Damage as Extra Chaos Damage

Weapon Type: Unknown
Cost: Unknown

Unknown Datamine:

“damage_cannot_be_reflected1”

Unknown Datamine:

“attack_projectiles_return1”

Unknown Datamine:

“chance_to_fortify_on_melee_hit_+%100”

10% Chance to Bleed on Hit (local)

Weapon Type: Unknown
Cost: Unknown

Unknown Datamine:

“base_number_of_golems_allowed1”

100% chance to gain an additional Vaal Soul on Kil

Weapon Type: Unknown
Cost: Unknown

Unknown Datamine:

“Local Life Leech From Physical Damage Permyriad20 to 30”

Unknown Datamine:

“Local Life Leech From Physical Damage Permyriad20 to 30”

Recover (1-3)% of Maximum Life on Kill

Weapon Type: Unknown
Cost: Unknown

Recover (1-3)% of Maximum Mana on Kill

Weapon Type: Unknown
Cost: Unknown

Unknown Datamine:

“base_poison_duration_+%15 to 25”

Unknown Datamine:

“base_poison_duration_+%15 to 25”

Unknown Datamine:

“player_far_shot1”

Unknown Datamine:

“chilled_ground_on_freeze_%_chance_for_3_seconds10 to 15”

Unknown Datamine:

“consecrate_ground_on_shatter_%_chance_for_3_seconds20 to 25”

Unknown Datamine:

“local_display_summon_raging_spirit_on_kill_%25”

Unknown Datamine:

“minion_damage_+%_if_enemy_hit_recently20 to 30”

Unknown Datamine:

“local_display_grants_level_X_envy1”

Unknown Datamine:

“enemies_explode_on_kill1”

Unknown Datamine:

“local_display_cast_lightning_on_critical_strike5”

10% Chance to Poison on Hit (local)

Weapon Type: Unknown
Cost: Unknown

Unknown Datamines:

“spell_suppression_chance_%_while_off_hand_empty50 to 75”

Unknown Datamine:

“local_display_trigger_level_x_icicle_nova_on_hit_vs_frozen_enemy10”

Unknown Datamine:

“local_display_trigger_level_x_summon_phantasm_on_corpse_consume20”

(10-15%) Chance to Cover Enemies in Ash on Hit:

“local_chance_for_poison_damage_+100%_final_inflicted_with_this_weapon10 to 20”

Unknown Datamine:

“local_chance_for_bleeding_damage_+100%_final_inflicted_with_this_weapon10 to 20”

Unknown Datamine:

“local_display_trigger_level_18_summon_spectral_wolf_on_kill_10%_chance5”

Gain Elusive when you deal a Critical Strike

Weapon Type: Unknown
Cost: Unknown

+2 to level of All Spell Skill Gems

Weapon Type: Unknown
Cost: Unknown

+1 to level of All Fire Spell Skill Gems

Weapon Type: Unknown Cost: Unknown

+1 to level of All Cold Spell Skill Gems

Weapon Type: Unknown
Cost: Unknown

+1 to level of All Lightning Spell Skill Gems

Weapon Type: Unknown
Cost: Unknown

+1 to level of All Chaos Spell Skill Gems

Weapon Type: Unknown
Cost: Unknown

+1 to level of All Physical Spell Skill Gems

Weapon Type: Unknown
Cost: Unknown

+1 to level of All Minion Skill Gems

Weapon Type: Unknown
Cost: Unknown

(15-25)% chance to inflict Cold Exposure on Hit

Weapon Type: Unknown
Cost: Unknown

(15-25)% chance to inflict Lightning Exposure on Hit

Weapon Type: Unknown
Cost: Unknown

(15-25)% chance to inflict Fire Exposure on Hit

Weapon Type: Unknown
Cost: Unknown

Unknown Datamine:

“energy_shield_leech_from_attacks_does_not_stop_on_full_energy_shield1”

Unknown Datamine:

“additive_minion_damage_modifiers_apply_to_you_at_150%_value1”

Unknown Datamine:

“local_display_trigger_level_x_stalking_pustule_on_kill1”

Unknown Datamine:

“empowered_attack_damage_+%80 to 100”

Unknown Datamine:

“gain_magic_monster_mods_on_kill_%_chance20 to 25”

Unknown Datamine:

“attack_critical_strikes_ignore_elemental_resistances1”

Unknown Datamine:

“spells_impale_on_hit_%_chance10 to 15”

Unknown Datamine:

“local_display_socketed_vaal_skills_soul_gain_prevention_duration_+%-100”

Unknown Datamine:

“curse_on_hit_%_elemental_weakness20 to 30”

Unknown Datamine:

“curse_with_punishment_on_hit_%100”

Unknown Datamine:

“cold_damage_%_to_add_as_fire_vs_frozen_enemies10 to 15”

Unknown Datamine:

“consume_nearby_corpse_every_3_seconds_to_recover_%_maximum_life7 to 10”

Unknown Datamine:

“shock_maximum_magnitude_+100”

Unknown Datamine:

“explode_burning_enemies_for_10%_life_as_fire_on_kill_chance_%10”

Unknown Datamine:

“hits_against_marked_enemy_cannot_be_blocked_or_suppressed1”

Unknown Datamine:

“additional_chaos_damage_to_spells_equal_to_%_maximum_life4”

Unknown Datamine:

“chance_to_gain_old_unholy_might_on_kill_for_10_seconds_%7 to 13”

Unknown Datamine:

“gain_x_rage_on_melee_hit2 to 4”

Unknown Datamine:

“rage_effect_+%7 to 10”

Unknown Datamine:

“local_weapon_trigger_socketed_fire_spell_on_hit_display_cooldown250”

Unknown Datamine:

“base_aggravate_bleeding_on_attack_hit_chance_% 10 to 20”

Unknown Datamine:

“item_is_haunted1 to 65535”

Remaining Unknown Datamines:

base_aggravate_bleeding_on_attack_hit_chance_% 10 to 20
attack_physical_damage_%_to_convert_to_fire20 to 30
attack_physical_damage_%_to_convert_to_cold20 to 30
attack_physical_damage_%_to_convert_to_lightning20 to 30
spells_corrosion_on_hit_%10 to 20
cover_in_frost_on_hit_%10 to 15
attacks_with_this_weapon_maximum_mana_%_to_add_as_fire_damage5
attacks_with_this_weapon_maximum_es_%_to_add_as_cold_damage5
local_mana_leech_is_instant1
restore_ward_on_hit_%5 to 10
gain_arcane_surge_on_200_life_spent1
gain onslaught_on_200_mana_spent1
extra_chaos_damage_rolls 1
gain 20% chance_to_explode_enemies_for_100%_life_on_kill_for_X_seconds_every 10 seconds4000
spells_chance_to_blind_on_hit_%10 to 20
melee_attacks_usable_without_life_cost1
fire_damage +%_per_fire_resistance_above_757 to 10
killed_monster_dropped_gold_+%5
gain_shrine_buff_every_x_ms10000
local_display_cast_fire_burst_on_hit10
local_display_cast_level_x_shock_ground_on_hit10
map_gold_drops_only_for_map_owner1

Conclusion

Be sure to check out the other pages of this guide, covering even more topics related to Settlers of Kalguur! This guide will continue to be updated in the future - if you have any feedback, or find something cool you want to share, head on over to the PoE Vault Discord, and let me know!

Good luck, and have fun farming Settlers of Kalguur!

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