TbXie's Archmage Ball Lightning of Orbiting Hierophant Gear, Jewels & Flasks (PoE Settlers of Kalguur 3.25)

TbXie

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Early Game

Foreword to Itemization in PoE

Why is the guide using so many rares & can I use these Uniques?

Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.

Resistances & Attributes

One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.

Flasks

Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alteration Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.

Understanding Gear & Character Progression

Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.

Choosing your Gear

How am I supposed to digest the information that is here to obtain the modifiers that are most relevant on my items.

Generally, we try to give you order of importance on every affix which you could be obtaining by putting them in order of priority. Sometimes, the list will have a mentioned mod that is mandatory, which means that (in later stages of progress) this modifier is build-enabling. Other than that, if you follow the priority list and try to obtain as many of the modifiers on the mentioned items as possible, you should be doing fine. Obviously, the more modifiers that are relevant, the merrier.

Additionally, we have applied a colour code to showcase which part of your character gets enhanced.
(πŸ—‘οΈ Damage,πŸ›‘οΈ Defenses,πŸ’Ž Quality of Life)

Armour Pieces

Helmet

Evasion / Energy Shield Helmet
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Implicits
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  1. πŸ—‘οΈ #% Increased Cast Speed
  2. πŸ—‘οΈ While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates #% Lightning Resistance

Explicits
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  1. πŸ›‘οΈ+#% to Elemental Resistances – As much as needed to Cap
  2. πŸ›‘οΈ+#% to Suppress Spell Damage – As much as needed to Cap
  3. πŸ—‘οΈ+# to Maximum Mana – Ideally > 60
  4. πŸ›‘οΈ +# to Maximum Life – Ideally > 80

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Body Armour

Unique Cloak of Defiance Cloak of Defiance
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Implicits – Optional
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  1. πŸ—‘οΈ +# to socketed Gems – Corruption Effect

Explicits
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  1. πŸ—‘οΈ +# to Maximum Mana
  2. πŸ›‘οΈ#% Increased Evasion and Energy Shield

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Gloves

Evasion / Energy Shield Gloves
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Implicits
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  1. πŸ›‘οΈ #% of Lightning Damage Leeched as Life
  2. πŸ—‘οΈ #% chance to Unnerve Enemies for 4 seconds on Hit

Explicits
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  1. πŸ›‘οΈ+#% to Elemental Resistances – As much as needed to Cap
  2. πŸ›‘οΈ+#% to Suppress Spell Damage – As much as needed to Cap
  3. πŸ—‘οΈ+# to Maximum Mana – Ideally > 60
  4. πŸ›‘οΈ +# to Maximum Life – Ideally > 80
  5. πŸ›‘οΈ+#% to Chaos Resistances – As much as your can get
  6. πŸ—‘οΈ#% increased Damage with Leeching

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Boots

Evasion / Energy Shield Boots
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Implicits
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  1. πŸ›‘οΈ #% to Avoid Elemental Ailments
  2. πŸ—‘οΈ #% Increased Action Speed

Explicits
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  1. πŸ›‘οΈ +#% to Elemental Resistances – As much as needed to Cap
  2. πŸ›‘οΈ +#% to Suppress Spell Damage – As much as needed to Cap
  3. πŸ—‘οΈ +# to Maximum Mana – Ideally > 60
  4. πŸ’Ž +#% increased Movement Speed – Ideally 30
  5. πŸ›‘οΈ +# to Maximum Life – Ideally > 80

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Belt

Soul Tether Soul Tether
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Implicits
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  1. πŸ—‘οΈ Wrath has #% increased Aura Effect

Explicits
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  1. πŸ›‘οΈ Gain #% of Maximum Life as Extra Maximum Energy Shield – 6

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Accessories

Amulet

Unique Atziri's Foible Atziri's Foible
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Implicits
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  1. πŸ’Ž #% increased Mana Regeneration Rate

Explicits
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  1. πŸ›‘οΈ +# to Maximum Mana
  2. πŸ›‘οΈ #% increased Maximum Mana
  3. πŸ’Ž #% increased Mana Regeneration Rate
  4. πŸ›‘οΈ +#% to All Elemental Resistances

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Rings

Rare Rings
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Implicits
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  1. πŸ›‘οΈ +#% to Chaos Resistance

Explicits
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  1. πŸ›‘οΈ +#% to Elemental Resistances – As much as needed to Cap
  2. πŸ—‘οΈ {Benchcraft} +# to Maximum Mana – #% reduced Mana Cost of Skills
  3. πŸ›‘οΈ +# to Maximum Life – Ideally > 80
  4. πŸ’Ž +# to Attributes – As needed

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Weapon

Rare Wands
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Implicits
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  1. πŸ—‘οΈ #% increased Cast Speed

Explicits
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  1. πŸ—‘οΈ +# to Maximum Mana – Ideally > 150
  2. πŸ—‘οΈ #% increased Cast Speed – Ideally > 30
  3. πŸ—‘οΈ #% increased Spell Damage – Ideally > 90
  4. πŸ—‘οΈ #% chance to deal Double Damage – Ideally > 6
  5. πŸ—‘οΈ {Benchcraft} #% chance to deal Double Damage with Focused – Ideally > 15

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Flasks

Be sure to check out our Flask Crafting Guide to learn everything you need to know about how to set up your non-Unique Flasks.


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All Prefixes
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  1. πŸ’Ž Gain # Charges when you are Hit by an Enemy (Utility Flasks)
  2. πŸ’Ž # Instant Recovery when on Low Life (Life Flasks)

Explicits
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  1. πŸ›‘οΈ#% reduced Effect of Curses on you during Effect (Utility Flasks)
  2. πŸ›‘οΈ#% increased Evasion during Effect (Utility Flasks)
  3. πŸ›‘οΈ#% Increased Movement Speed during Effect (Utility Flasks)
  4. πŸ›‘οΈ#% Increased Cast Speed during Effect (Utility Flasks)
  5. πŸ›‘οΈGrants Immunity to Bleeding for # seconds if used while Bleeding (Life Flask)

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Jewels

Unique Jewels

Unique Glorious Vanity Glorious Vanity
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Explicits
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  1. πŸ›‘οΈ Bathed in the blood of # sacrificed in the name of Doryani – Mandatory

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Optionally – Path of Building allows you to select a notable which needs to be present. You want Arcanist Dominion to be replaced with Ritual of Memory_

Unique Healthy Mind Healthy Mind
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Explicits
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  1. πŸ›‘οΈ #% increased Maximum Mana

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Unique Ancestral Vision Ancestral Vision
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Explicits
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  1. Rolls are pretty irrelevant.

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Current Challenge League Powercreep

Wands will have some pretty powerful Runecrafts in Settlers – We will update this as soon as we find something that is strong.

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