Ky's Arc Elementalist Build Guide Gear, Jewels & Flasks (PoE Secrets of the Atlas)

Ky

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Early Game

Foreword to Itemization in PoE

Why is the guide using so many rares & can I use these Uniques?

Whilst a general consensus in ARPG Video Games is that the higher the rarity of an item, the better it becomes, Path of Exile is not necessarily constructed like that. Unique Items can generally be divided into two segments. Those who enable a build because they a specific effect on them which are then combined with Rare Gear items which completement the build-enabling item and those who are placeholders that fix certain things until you can actually upgrade it with better rolls on Rare Gear pieces. Outsides of specific Mechanics, replacing items with random Uniques is not great. However, whenever you feel like they fill your gaps correctly, feel free to use them as placeholders.

Resistances & Attributes

One can never emphasize enough how important Elemental Resistances are on gear. The game is constructed around playing with at least 75% Elemental Resistances & ideally a bit of Chaos Resistances too. Therefore, you should always be looking to cap your Resistances. They should be capped starting from Act V until the end of your progression and you should try to upgrade with Chaos Resistance where you can as you progress through maps. Additionally, people generally have issues finding enough Attributes on builds. Do note that almost every class paths through a passage where they can pick a +30 to Intelligence, Strength or Dexterity and there is no shame in doing so whilst you are still preparing your better gear.

Flasks

Another thing heavily overseen by newer & veteran players alike is the strength which lies in your Flasks. As soon as you hit maps, you should have a bunch of Orb of Alteration Orb of Alterations and you should try to get some lower tiers of the affixes you want on your Flasks according to the guide you’re following. You should aim to have at least some form of useable Flasks when you’re starting maps & you should aim to have the right Magic Flasks right around when you enter Yellow maps. Obviously, expensive Unique Flasks, can be added in later.

Understanding Gear & Character Progression

Where as all guides generally suggest some kind of specific modifiers on Gear, it’s important that these things are “ideal cases”. Generally, when you start your journey through maps, you wanna aim for mostly Life & Resistances on all of your gear (outside of weapons) just to make sure you’re capped Resistances & have a decent health pool. This will, generally, do you just fine for a while. At this point, you’re still mostly carried by your Skill Gems & Passive Skill Tree. Therefore, make sure that you have all suggested gems when you start doing maps and have fixed your links & sockets when you’re able to. Lastly, do not forget to quality your gear using Armourer's Scrap Armourer's Scrap‘s. This is a multiplicative bonus to all the defenses found on your item.

Gear Overview

Please note this gear overview is for ENDGAME you can find step-by-step gear stat suggestions below and in the POB.

Item Slot Item Name Rarity
Head Ancient Mask or Torturer’s Mask Rare
Amulet Replica Dragonfang's Flight Replica Dragonfang's Flight Unique
Chest Inpulsa's Broken Heart Inpulsa's Broken Heart Unique
Gloves Phantom Mitts Rare
Boots Ralakesh’s Impatience Unique
Belt Crystal Belt Crystal Belt Rare
Rings Cogwork Ring Cogwork Ring Rare
Weapon Void Battery Void Battery Unique
Shield Malachai's Loop Malachai's Loop Unique

Armor Pieces

Below you can find stat suggestions for each item listed in order of importance.

Head

Priority Mods:
  1. Highest Evasion Rating/Energy Shield Total Possible
  2. Chance to Suppress Spell Damage
  3. Maximum Life

Also Look for:
  • Resistances

Amulet

Unique Replica Dragonfang's Flight Replica Dragonfang's Flight with +3 to the level of all Arc gems

Chest

Unique Inpulsa's Broken Heart Inpulsa's Broken Heart preferably with +1 to the level of socketed gems in the endgame.

Gloves

Priority Mods:
  1. Highest Evasion Rating/Energy Shield Total Possible
  2. Chance to Suppress Spell Damage
  3. Maximum Life

Also Look for:
  • Dexterity
  • Resistances

Boots

Unique Ralakesh's Impatience Ralakesh's Impatience with “Count as having your maximum number of Power Charges”

Belt

Priority Mods:
  1. Maximum Life
  2. Maximum Energy Shield
  3. Strength

Also Look for:
  • % increased maximum energy shield
  • Resistances

Rings

Start off with a crusader Two-Stone Ring (Cold / Lightning Resistances) Two-Stone Ring (Cold / Lightning Resistances) or a Amethyst Ring Amethyst Ring with the damage per power charge modifier and transition to crafting a Cogwork Ring Cogwork Ring as your budget allows.

Priority Mods:
  1. adds # to # lightning damage per power charge
  2. Maximum Life
  3. Resistances

Also Look for:
  • Cast Speed
  • Critical Strike Multiplier

Weapon

Unique Void Battery Void Battery with a good crit chance and cast speed roll. As a min-max you can look for the corruption implicit “ Damage penetrates #% elemental resistances “

Offhand

Unique Malachai's Loop Malachai's Loop DO NOT equip this shield untill you have a pair of Ralakesh's Impatience Ralakesh's Impatience !!

Flasks

Slot Flask Description
1 Divine Life Flask Divine Life Flask
2 Jade Flask Jade Flask x
3 Bottled Faith Bottled Faith x
4 Diamond Flask Diamond Flask x
5 Quicksilver Flask Quicksilver Flask x

Flask Modifiers

For your utility flasks I will always recommend the prefix modifier x% increased duration. As for your suffix modifiers you want all of the following combination across any of your remaining suffixes:
  • % Increased evasion rating during effect
  • % increased critical strike chance during effect
  • % Increased Movement Speed during effect

For your Life Flasks I recommend either #% increased Amount Recovered, #% increased Charges per use as your prefix and the following as your suffix ( The Suffix is much more important than the prefix ) :
  • Grants Immunity to Bleeding for # seconds if used while Bleeding, Grants Immunity to Corrupted Blood for # seconds if used while affected by Corrupted Blood.

Jewels

Look for the following modifiers on your jewels listed in order of priority:
  1. % increased maximum life
  2. % increased maximum energy shield
  3. % increased critical strike multiplier for spell damage
  4. % increased critical strike multiplier with elemental skills
  5. % increased critical strike multiplier with lightning skills
  6. % increased global critical strike multiplier
  7. % increased critical strike chance mods

Changelog

  • Fixed a small error in conflicting rings - Added an optional Cast when Damage Taken & Steelskin Setup in the Gem Links.

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